New Room?

I had a rather busy day today so didn’t get as much as I wanted done. Learned some new stuff from a quick video that Unreal did on exposure. Since the camera acts like a real camera with shutter speed, iso, and aperture it helps that I have some background in that. The issues with parts being too dark are looking a lot better, and I added the final room for the level. It’s supposed to be a lecture hall. A lot of the level is looking empty but that will change in the upcoming weeks.

I added some fancy windows so the god rays have different shaped windows to play with. The colors might be too strong, but I’ll keep it as is for now. Since this “lecture hall” is supposed to be the boss room I wanted it to be very dramatic. I’ll need to start adding doors soon, tables and chairs would be nice too.

It’s starting to look like a real level!

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