Today I was able to implement a game mechanic that will be a huge part of the game. It was easy for the most part, and I’m so happy I was able to find the perfect tutorial for it. It follows the camera, it has text, it blurs the background. I was able to add my own spin on it, making sure I can manipulate the rotation and location of the object when you pick it up.
I worked on it first in the test level so it was easy to see and not difficult to load or run. There were issues with the item colliding with the player but that was easily remedied. This will be a big part of the investigation process in the game. Finding items that leads to building a bigger picture of the level and what’s going on. I learned how to use a widget that writes text onto the screen. It should be really fun to write the details of each item soon enough.
The next step is to finish each individual room and make sure that they are all unique in their own way. I hope it doesn’t become too taxing on a level to have a lot of props. But even bigger games have so much more so I’m sure adding a few more details won’t hurt performance too much.
Originally the doors opened on their own because I couldn’t figure out how to put input for a specific object. I had forgotten I had done it before when I did a tutorial on toggling lights. All I needed was to enable and disable input when the player is close to the door. Now I got working doors that you can open. I didn’t put in the function to close it since it doesn’t seem like an important mechanic to have, at least for now. Next up, dressing up the rest of the building.





