The lesson I started today was about dynamic audio. Setting up sounds that matches certain events, sequences, animations, and more. I didn’t finish the course because I wanna leave the last parts for next week since I had a long day and I already updated a lot in the game based on what I learned. There’s so much that went over my head as well. Using curves to adjust volume based on the time and the values. Definitely will have to go back to learn some of these again when it becomes relevant to the design. But all of what I have learned has been vital in adjusting the sound of the game.
I updated the sound of the player and the boss, making sure the boss was more alive, especially with some of the attacks he was making footsteps that I didn’t attach sound to at first. I learned an invaluable trick to change the sound of the footsteps based on the speed the character is moving. There are countless possibilities in this universe of sound. I need to add so much to the player, maybe he is too quiet. He has a lantern after all. I may have to think about a subtle lantern sound when the player is moving. It’s exciting to see how much sound can really change the game. It has breathed life into the characters and into the world. It truly makes you feel as if you are interacting with it.
As much as I wanted to finish the lesson sometimes it’s important to take a break when you really need it. I have learned to not overwork myself for sure. ‘Til next time.



