A moment of Silence

Twas a packed day of stuff outside the game development so not so much completed today besides cutting up more sounds for footsteps and organizing the sounds. I got more sounds from freesounds, taking stuff that was lengthier and cutting out individual bits so I could mix them up for varied audio.

For now I have a rather simple but firm grasp on the possibilities of sound. So moving forward when I add more stuff to the game I know where to put the sound in.

Thanks to the sound design the world and game has come to life. Much more is being communicated to the player, and there’s a sense of weight and the whip definitely benefits greatly from the audio effect. The next things I will be working on is improving the mechanics of the gameplay. Starting with the lock-on system which I know is important for the combat. I have several ideas for more interesting mechanics so it’s not simply about attacking and dodging. There will be a second resource bar for sure, but I wanted to stay away from the stamina bar. Instead it will be a pool of resource for optional actions rather than necessary ones. There are lots of interesting possibilities ahead and I as I develop the game more I need to continue to strengthen its identity. I spent much of the weekend playing Sekiro to really hone in on the way they built the game. I watched the way he was hurt, the sounds of his footsteps, the way he jumped when standing still or running, his attacks, the way he blocked or parried, etc. The game and character have a very distinct feel to it. I need to accomplish that with my game and character. Since I am on my own I need to think about what I believe the identity of the character should be. Perhaps soon I will finally land on a name for the game that I actually like.

Leave a comment