Tried punches, then kicks, and back and forth. Neither felt right, so I decided to go with a sword made out of “light”. I changed the material of the whip as well so it appears that the weapons are made out of this luminous substance. And this way it explains why the whip and sword appear and reappear. With all my training so far I am able to add all the necessities as I work. Logic on top of animation, with sound, and then further aesthetics such as trails.
I need to give the whip more to do in combat with it’s push and pull functionality otherwise it’s just a gimmick. It is useful to keep your range, but the ability to pull should be able to affect enemies as well. I just need to think about how to make it fair and un-abusable. There’s a ton more logic that goes into melee attacks, such as limiting the player’s actions and rates of speed and rotation. I’ve been putting off watching more informative videos because I have more fun just messing around in the engine. But I need to get back to learning online because there might be stuff that I am overlooking or missing. The marketplace has some cool sword animations. I’m considering getting it, since majority of my animations come from mixamo.
The yellow glow on the whip looked too much like Wonder Woman’s so I changed it to match the color of the trail effect I had for the sword. This is definitely not what I had planned at first, but the best thing about being the sole developer on this game is that I can make all the decisions of what to change and add. And as I add more mechanics to the game, the bugs come more frequently. I do my best to squash them as they come. But I’m afraid there are some that I may never find until I have people do testing. What I’ll even need to do to have game testers try my game, I have no clue at all. Overall, another very fruitful day. Though I feel as if I’m rushing despite having no deadline and knowing that this project will take a very long time. Again I need to slow down and do some studying.





