Is it house-keeping or housekeeping? Both seem right. As the title suggests I didn’t do anything groundbreaking today. After I made the video there were a few things I wanted to address. I changed when the character did stop animations for running, because previously the animation for “jog-stop” would play every time the character moved. It looked clunky and abrupt. I changed it so the character only did the stop motions when locked-on.
I added a button to fix the cape, because sometimes it ends up on the left side where it shouldn’t be. It’s a bug that doesn’t really affect the game so for now I don’t have to fix it. The button will reset the cape to the left side, it teleports to its original position. Tried an additive motion, but it just bugged out so I left it as is. Maybe I will find a better way to fix it, but this might be a silly thing I’ll leave in.
I added a new sprint animation, one that I thought better captured the personality of the character. It’s more of a stalking posture than a sprint run. I also updated the colors of the player, made it a bit darker so it looks more serious and intimidating. I also tried making the boss’ texture simple, it made it look cell-shaded or “comic-book” like. Might keep it that way, we shall see.
Currently when you sprint the lantern turns red meaning you can’t dodge/sprint again until it goes yellow. I noticed while watching the video that while you are swinging if you are still holding the sprint button the lantern won’t go back. So I fixed that. Since I wonder what else I’ve overlooked I went over some of my logic very carefully. With the healing I realized that you could be able to raise your health beyond your max health, so I put logic to make sure that didn’t happen.
Other simple updates such as stopping the sprint once you’ve locked-on, and breaking the lock-on once the boss is dead. Next up I’ll try to add more moves and improve the boss’ repertoire.









