Hole in the wall

Added a lot of small effects to the player character to show the power of the light weapons appearing and disappearing. Made a lot of small but significant changes as well. There were small issues with the shield parrying at times you wouldn’t expect it to, I think I’ve solved it. I also improved the grappling so that it can’t be interrupted mid-air. The camera pushes in when the shield is up and goes back to normal when the shield is gone.

Finally got the sword to interact with the physics objects. All I had to do was change some of the collision settings to make sure they matched up. Now the sword can also light objects up which may be interesting later on. I also changed the model of the sword, make it more plain and simple. Since the interesting thing about it is the material that it is made out of.

The falling animation of the player had been bothering me for awhile so I opened the animation blueprint which I haven’t done in awhile and added a new state that added a loop for falling. After some testing it looks a lot better than before. In the UI, I made sure that the lantern light resource bar would turn red if it was below the threshold where the player could use the heal power. For now that color is red. I’m thinking about putting the actual number values so it’s easier to see, but I probably won’t end up doing that.

Biggest update for the day is that I created a new blueprint, well updated really. I used the object I made from the tutorial on disintegration. I added more logic to it so that I could use it on special objects that will interact with the lantern light. When overlapped with the lantern it will disintegrate. It was one of my original thoughts before that the lantern would reveal secret areas, and I had totally forgotten about that mechanic. Luckily the disappearing object gave me an idea so now I can add secret areas and objects. It works very wonderfully.

I can feel some dips in performance every now and then, not too bad but I will look into ways of optimization tomorrow since these effects might be a bit taxing.

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