New image prompts!

Replaced all the applicable images with the free ones I got over the weekend. They look great, being much cleaner and professional-looking. My issue with the keyboard images is that they don’t have pictures for the numpad keys, so either I have to create new ones to match the current looks or make sure that any keys that don’t have an appropriate image are not viable to be used as an input.

For the controller it was easy enough because there are such few keys. I still need to add the images for the other type of gamepads, currently I only have it set up for a ps4 controller. Then I will need to figure out if there is a way to detect the type of gamepad, i.e. xbox, switch, ps4, etc.

I then continued the fine tuning of the large castle, making sure it rolled properly and had the proper materials on it. I won’t be adding any more rooms besides the boss room at this point, for simplicity’s sake and my sanity. Each room has to be important, so I need to be able to not take too long on each one.

I made sure the functionality of the castle’s rotation worked on its own so I could connect an object to call the event. To do this I created a flower which will act as light sources and decoration for the level, as well as the one thing the player can interact with to rotate the map. There’s a reason it is a flower. To make it more interesting I also made sure the flower’s light had a random color and that the model would be selected from a series of flowers.

Since a room has four configurations I need to make sure that each configuration has a flower that is accessible, otherwise the player could get stuck on an awkward side of the room. This is another reason I’ve stop adding rooms, since each room already has four walkable planes on it, that increases the explorable area of the stage by a lot more.

When merging the cell frame with the other actors I was encountering an issue where it would add a collision to the empty space, so the player couldn’t walk through it. I didn’t know why it was doing this, but to fix it I manually added box collisions to it with an empty space in the door frame. It worked and I was able to walk through which is important for one of the rooms.

Thankfully it is easy enough to attach the flowers to the building, I just need to test each room to make sure that there isn’t spaces the player can get stuck. And I also want to find more ways to make the flowers have interesting effects to make them more aesthetically pleasing. If not that I still have more decorations I still want to add to the level.

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