Fixing the castle

I was finally able to come up with a way to fix the issue of the character going out of bounds. I have an object spawn whenever the player initiates the rotation of the castle, and this object is attached to the castle so it will rotate with it. I first tested it out by making it visible and toggling the character’s collision so I didn’t have to try and run through a wall again and again. Around the castle I put a big box that if the character goes beyond it, the player is teleported back to where the object was spawned. I made sure that the object is always replaced with a new one and it won’t disappear otherwise.

So far every stage has a singular color theme, I haven’t strictly stuck to it but when I go back to them I will do my best to make it reflect the theme better. The first level’s color is red, second is blue, so for the third I decided that green was a nice color to brighten up the place. It is still a bit dark because I removed the “sun” essentially. While testing the big light was expensive so I removed it entirely and have the flowers be the lights for the stage.

Then I started the actual progression of the stage, the things the player needs to do in order to get to the boss. I added stairs that changes and it is up to the player to figure out how to get it to its final stage. I added new sounds for the new glass-like objects I added to the level. I was having issues making sure the state of the stairs was tied into the proper trigger that the player was activating. It took awhile for it to actually save the data and then load it in properly. I think my Monday brain was slowing me down quite a bit.

The interaction with the flowers was very lack luster so I added a sound and a small effect to it. Also made sure that the physics objects had effects when you hit them with a melee attack.

Finally a started working on the boss room. Which hopefully won’t be too long and complicated to get working. The boss fight itself will be the bulk for the work for the entire boss aspect of this level. I just need to make sure the arena works together with the boss. Also I need to eventually update the base blueprint I have for the AI because what I currently have is not how I want it to work in a fight. I need to adapt what I have for the first boss and make it simpler and easy to apply to any enemy.

Added a message to tell me that I have my debug on because I still forget that it is on and I panic because I think something broke.

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