I was finally able to buy stuff off the Unreal marketplace. I got the progress bars with animations, and a ton of animations for the shield and sword. The progress bar is a nice asset because it does exactly what I already have, setting the progress through percentages, but it has an animation when it changes values. All I had to do was plug it in where I had my current progress bars, and it was very easy to modify and change the colors to how I want it to look when it decreases and increases. After finding the right sizes and colors I used the simple straight bar for the bosses. So none of the bars I have in game are the default ones from the engine.
While playing I would always attack twice the first time I attacked, I thought it was a bug with my mouse then I finally checked one of the variables I had and then I realized I had it set to true, meaning it would always attack twice on the very first attack. In order to fix it I just set it to false.
The sword and shield asset I bought required a separate project to be made, which is alright by me. It is easy enough to migrate the animations I am interested in to my current project. There were a lot of animations for different kinds of situations, moving, fighting, getting hit, throwing the shield, and more. I took some time to see which ones I wanted to use and I moved them over. Started off by replacing the shield animations I had, then I replaced the walk animations.
The attack animations were nice because it was fast and it rested on the attack pose for a frame or two. I’m not sure exactly how to put it, but the way it was animated makes it look like it has more weight to the hit and the weapon. Overall it was a good buy. I replaced all the melee attacks I had. I made the hitbox of the sword bigger than the actual sword itself, it didn’t hit consistently with the new animations because the sword was being held in different ways. At least with a bigger hitbox the player will not have a problem hitting an enemy even if they aren’t very close.
There are still a lot more animations that I got. So I will check more of them out to see if I want to use them for anything else, I may add more attacks such as a sprinting attack or replace other animations. A good day for the look of the UI and the animations.









