Steam stuff

I am nearly, almost, just a bit more to finish for the course on creating a steam page. I spent some time reaching out and finding more artists online to do work for me. And I was able to find a guy to make music. I have sent him a sample of the current music of the game, and he is working on creating boss music. If this goes well I will get him to do music for non-combat gameplay as well.
Besides that, I am also continuing to search for someone to create the logo. I want it to be simple but memorable, stylish and eye-catching. So I cannot do it myself, I will need a real professional to do it. I sent a guy some pictures of the lantern because I want it to be incorporated into the logo itself somehow. Probably a silhouette of it will be present in the title.

From the course I learned what tags were best to use. Using the previous research I did from the similar games I used the tags that are present in each game and have those as the top tags. The top five are the most important. And the other tags I should include need to be popular as well but still relevant of course. Apparently having an indie tag isn’t a good thing because it doesn’t actually say anything about the game itself. I never thought of it that way but he has a good point. Other tags all have things to say about the game, an indie tag is trying to give a sense of the amount of people working on it I suppose. But when I’m looking for a game I am more concerned with gameplay.

The last thing I worked on was creating a short description for the steam page. I joined a discord the course recommended that has a bunch of people willing to help out in improving the marketing for anyone’s games. So I sent it in there. The short description is this: “Undying Lantern is a third-person action game where your goal is to subdue dangerous criminals. Each new case sends you to a mysterious location where you solve puzzles in order to find your target. Capture them by mastering the powers of the lantern and exploiting your enemies’ weaknesses.”

I learned that the short description has to be specific about the gameplay and what people can expect about how the game actually works. The story itself will interest them when they play, and hopefully it does when this game comes out. Other than that I learned that the trailer I put up should be purely gameplay, which I agree with. I am no longer a fan of big cinematic trailers. Also the screenshots I put should show clear gameplay with lots of variety. Sometimes the screenshots might be even more important than the trailer itself.

Tomorrow I will finally finish the course and continue to work on anything I need to for the Steam page. Hopefully I will have found someone for the logo and the art as well. If I have time I will work on the story for the fourth stage. I have ideas already but nothing too concrete.

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