Most of the buildings roofs have a very steep angle so I found a variable in the character movement where I could increase the angle of the walkable surfaces. It worked fine and it became no issue to traverse the small town square I made. The next problem was that the character stood straight up, so it looked strange. I looked online for several tutorials and found one that could rotate the character based on the angle of the surface they were standing on. This did help but it still looked weird in a different way. Now any surface that has an angle will cause the character to rotate to match the surface. I couldn’t figure out a way to make it less severe. So instead I made it part of the new power/feature. It is a passive that gives you the ability to double jump and dash in the way. It makes sense that part of it is also being able to walk at impossible angles.
I spent a lot of time getting the appearance of the level the way I want it as well. I added an exponential fog and played around with the colors of the floor and walls. I added props the the town such as small stone walls, and plants growing out of places. I will probably add more, I was just a bit lazy to do the menial task of putting random vegetation. Since there are a lot of buildings that are duplicate, I made sure that their scales weren’t uniform. Some buildings will have varied sizes, even a small in small decimal changes makes a noticeable difference to someone with a keen eye.
In preparation for the boss, puzzle, and overall theme of the level I started work on what will be the base blueprint for the traps. These will be laid out all across the level, and I have to think of a reason they need to be found or disarmed. I’m sort of making it up as I go because sometimes I find that I get my best ideas while working in the engine rather than brainstorming away from it.
Tomorrow I will continue working on the trap system and make sure the town is actually worth going around. The town is looking great so far. It’s not the most convincing town but it does look pretty.






