A bunch of different things

Added the official logo to the starting menu. Took more screenshots that were properly sized. I will save them for the steam page. While taking screenshots and recording gifs I found that there was a problem with one of the bosses. The player’s model was being lifted up from it somehow. I fixed it by changing some of its collision properties. Hopefully it won’t become an issue later on.

I spent most of my time finding the best gifs for the steam page. I had to make sure it was a very small size. So I tested a lot of different frame rates, then various screen sizes and then I used a site to compress the gifs. While I changed the screen sizes I noticed that some of the UI doesn’t adjust so well to certain screen sizes. I am currently trying to fix that and it is a bit irritating because I’m not sure why it doesn’t fit properly in some resolutions. Other than that some of the other things didn’t have issues after I made sure it resized properly to a certain screen size. For other things though I am having frustrating issues.

I should be paying for the steam page free some time tomorrow. I read up on what I need to prepare and I hope it all goes off without a hitch. For the steam description I spruced it up a bit. It should look something like this.

Undying Lantern is a third-person action game set in the fantasy world of Zagrat. You work for the Holistic and Abnormal Unit for Nabbing Tricksters, also known as HAUNT. Pursue, Preserve, Persist. That is the Haunter code.

Explore mysterious locations

Tricksters are dangerous criminals who will stop at nothing to escape justice. They hide in places only a Haunter can reach. 

Master the lantern

Haunters use a power known as Luminancy. Their source of power comes from the lantern that hangs from every agent’s hip. Understanding and mastering these abilities is paramount to overcoming the dangers you will face.

Uncover secrets

Everyone has a story, and every Trickster has a weakness. It is up to you to piece together what is going on. Only then will you have a chance of taking down your target.

Capture the Trickster

You will face difficult odds that will require you to think on your feet. A fight with a Trickster is rarely a straightforward duel. 

Core Features

  • Each stage has a core puzzle that needs to be solved
  • Resource system based on dealing damage or getting damaged
  • Unlock new powers or abilities after every boss fight
  • Each boss has one or more weaknesses
  • A story told through fragmented pieces of information

Tomorrow I will try to work on the one year trailer for the progress of the game.

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