Made a lot of updates over the weekend but didn’t take any screenshots of the updates. I improved the model for the captain and the fight more things to watch out for. After that I went through the tedious task of adding the “Time Shadow” attacks to her. Since she has a lot of moves it took a lot of time. This made me think if there was an easier way to accomplish this but the way I do it is fine. I made sure that when she died all dangerous things to the player should also die so at least the player should survive after taking down the boss.
While playing around with the lighting of the level I found a nice setting where it really made the reflections pop and the lighting softer. By adding a sky light I was able to get a much nicer look to the stage.
Knocked out two things from the to do list. The first was adding a physical indicator on the player of what power they were using. I took inspiration from the boss and used what I had on the player to transform it into different things. Using the macro I had for when the power changed I transform the shield into a different mesh and size. It works great because it is on the left hand/arm and it didn’t take a lot of work to implement.
Next thing I updated was the model for the ring. It wasn’t looking particularly threatening so I made it more spiky in blender. Doing this actually makes it appear more dangerous which is the idea. I tested it and it looks much better.
There’s just a few more things to knock out for the fourth stage. Once that is done I want to go back to improve all the stages starting from the first one. There’s a lot I want to improve upon and also fix in all of the levels.











