Teeny Tiny Update

Adjusted the enemies’ projectiles so it can collide with the world and other objects. I wanted the player to have other objects others options than dodging it such as finding cover or throwing stuff at it.

After some thought I removed the strong attack for the sword. It was only usable when the lantern was enhanced and even then the hammer was a better choice if ever the player wants a heavy melee attack. Unlike the whip which can be used to push and pull at any time, it didn’t feel right to have the sword has an input that required being held. So I deleted the entire mess so I had made. It’s good to clean up some of my earlier work.

Speaking of cleaning, I cleared up more of the trees in the second stage. Some of them were at odd angles the made them look like they were floating. Erased all the ones that I could see looked strange.

I will work on the third stage as soon as I can.

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