Created a new boss track from the instruments I had. I will probably commission music for the exploration gameplay next month. Added it into the game and it worked with no issues.
I should download more of those sound assets that had hundreds of files because they keep on giving me whatever I need. I decided to change of the boss’ attacks into a something with a wind effect and there were files for wind impacts and casting. It fit perfectly and I had a nice wind effect from the free assets of the month.
There was a bug with the boss and I realized it is because I was not deleting a certain actor right away. I was had a small delay but that messed up the AI of the boss. It didn’t happen all the time but it happened regularly enough that it became an issue. Hopefully it is fixed now.
I made the attack of the cannon slightly faster so it isn’t too easy to dodge. It is suppose to be a nuisance. Sort of an enemy without actually being an enemy. This level probably has the least amount of descriptive items. Which is intentional because it’s a town not a building or a home. It didn’t take long for me to do my Grammarly checks.
The boss fight looks great and I added voice lines for the stage. Only a few. Then I created a child blueprint for the save point so I could put these special save points that need to change appearance because the mesh has to change models for it to light up. It was simple enough and it looks better than the normal torch. Essentially when it is lit by the player the model changes. Normal save points spawn a particle effect of fire.
I got most of what I wanted to do for this level. I will check on it again if there’s anything else to be done but the rest of what is on my to do list is for general game stuff such as improving the main menu and making new settings.









