Light attacks

I added notifies to the boss’ walk animations so it would make sound for each step. Nothing really feels concrete without sound. I also gave him a nice staff/weapon with a lantern on the end of it. The boss has a thing for lanterns so why not go all the way.

There was some problems with his attack because it was hitting him but I was able to fix it. And I had forgotten I attached some special effects on the projectile when it spawned. It was way too bright and annoying. Thankfully the projectile is easy to edit because I took the time to make the blueprint efficient and understandable.

I took the ring from the first boss and decided to also use it as a parent class for one attack of this boss. Creating a child is easy enough for blueprints once you understand what is going on. It is very convenient and it looks really nice in white light.

Further work is going to involve adding more interesting attacks for the boss to deploy against the player.

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