I continued the work of improving the sound and adding more interesting audio design to the game. There’s so much I can do but to stick to what I have been doing I am going to keep things as simple as needed. If I absolutely feel the need to go the extra mile or two I will do so. I went to the other levels and started adding audio volumes to where it was appropriate. In some small spaces, it isn’t too noticeable, but in the larger areas, it is clear. For the rotating level, I changed the rotating movement to the world instead of local which made it feel more smooth. I’m not sure if it made a big difference but It doesn’t seem to be shifting positions which I believe it used to do. I should have checked it on before.
Jumped into the folder with thousands of sound files and located one that worked well with the splash footsteps. And I also made improvements to some other sounds that appeared delayed or just didn’t match. It isn’t perfect but it is better to my ears. There’s still a lot I want to improve and it will require some clever tinkering on my part. The course I watched had a lot of sound actors in the world so I followed that example and started adding some of them to the levels. It makes it a lot easier to visualize the audio elements and I will definitely be using them more in all the stages. I started off with the latest stage and then will work my way around. I need to get new music soon for the exploration gameplay because it is hard to get a good feel of everything without the proper music.
I will keep working on the sound. There’s not too much I will add next. The landing sound is still inconsistent which is disappointing because I’ve gone back to it so many times. That will be the first thing I fix next before adding other audio elements to the levels.






