I added and created the montages for the boss’ attacks. With the whip moving in such a cool way it has not dawned on me how I am going to make its hitting effect. I may have to use the object’s collision and hopefully, that will work. Seeing all the boss’ moves is really cool, but also terrifying because there will definitely be a lot to add in terms of sound, and other effects both visually and gameplay-wise. The enemy is truly a force to be reckoned with.



With some of the boss taken care of, I needed to prepare the arena so I can see what the boss’ limits will be. There were a few things to figure out since there are moving parts. I created a large object that will be the “button” that starts the fight. And I left a few pieces under and over the level that will be used for the fight. I learned from other games that leaving hidden in the stage is certainly more useful than spawning them. Saves a lot of time and work. I tested a few configurations and found the locations where I wanted everything to be. I have an idea of how I want the first part of the fight to work and that might actually be more difficult and technical than the second part.




I have to figure out how to create an attack that these pillars will be able to block consistently.