Added some more clues to guide the player with one of the trickier puzzles. There was an error with some objects and I disabled their collision to fix it. No issues afterward.
It is frustrating to find a bug in a mechanic that I thought had no more issues. The sprinting had a problem because the time of the key being pressed down did not line up with the action. Basically, the time would be too short. This didn’t come up often, but if I spammed the dodge button enough times the sprint gets broken. I found that the time needed for the sprint was always short by a millisecond or two. Fixing it required shaving off some milliseconds from the required time. It appeared to work fine after that.




The final fight or level was looking a bit plain so I added a bit more objects in the form of giant bones. These will only show up during the boss fight and they come out of the ground. They don’t do anything besides look awesome. I hid them underneath the level and once it is time an event will slowly push them above the ground.



It’s a nice addition to the final fight which is already harder than the rest. And so the testing continues.