More save slots

While working on improving the main menu yesterday I found a widget switcher for the UMG. What it does is set different tabs on the widget so you can lots of different menus and switch between them easily. This would have been very useful for other menus. Anyway, I took advantage of this new knowledge to vastly improve the main menu. I put the save slots in their own tab so I could put a total of 8. I suppose if people want more for whatever reason then I can put more. The only reason I see people using more save slots is for having different names.

The title screen looks a lot nicer and a lot cleaner.

I found out that some people do reverse the X-axis but I did not open that option in the game. I corrected that by adding a setting to invert it. It was easy to implement since all I had to follow was the process I used to invert the Y-axis setting.

Then I started working on clearing up some more unused assets in my project while also collecting more emails or contacts for the mailing list.

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