Ancient fix

While playing through the game I realized I wanted to fix the impact effect of the projectile that the player can throw. Instead of spawning the effect on the actor it hits, I instead spawn the VFX where the impact was made. It looks way better this way. After doing this adjustment, I found that the second boss had a big box I forgot to remove.

Since the projectile was previously showing its effect on the actor itself I somehow never noticed that it was activating too early. It was actually colliding with this big box on the boss. The box was a detection method I used very early on to have the boss check whether or not the player was within attacking distance. The boss didn’t need this box anymore and I had forgotten to remove it when I made the changes to his attack patterns. With the box removed, the projectile accurately hits the boss and shows the proper visual effects.

I also fixed an issue with the boss readjusting his alignment on the ground when he wasn’t supposed to be moving. These are small changes that all add up and I’m glad I can fix them easily.

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