Set Dressing

A building in the final level was looking very barren and it made me appear lazy. I added random props and objects to fill it up and give it more life so to speak. I created a new material instance that had a different color from the usual objects so it would be clearer which actors in the level could be moved. Hopefully, this will guide the player on what to do.

Certain attacks can still take place after the third boss dies, so I made sure to clear each one if they are present when the boss dies.

There was a glitch I encountered in the fifth level where an object wouldn’t attach to the player when loading back into a save file. I had encountered it once before but thought it wouldn’t be an issue. It is an issue for earlier states of the vital object. The bug only occurred in the packaged version of the game. My guess is that it runs so smoothly that the player is loading in after the object is updated. The way I had it functioning was to attach it to the player, but it only worked if it had a reference of the player. My workaround was to have the object check if the player was valid and to go back if it didn’t see the player.

After all that I spared some time to record a video of some of the game’s combat.

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