I removed the desks from the first level because they had a weird shape that could easily mess with the physics of the capsules.
I increased the distance of some of the dodges so they felt more useful.
I adjusted the modulation of several sounds, especially the ones that play more often so they don’t sound too repetitive.
I changed the boss’ rotation so that it doesn’t lock on to the player. There had been stuttering on several bosses and I realized that on their blendspace there was no interpolation on the direction. It was set to zero because on the player character the animation would stutter when going backward. I put the value to 0.2 and the bosses look fine now when rotating.
Then the third boss had strange animations because I put too many animations close together in the blendspace. I deleted some so there was a bigger gap between the blending animations.






