There were a lot of things to fix for the whip as expected. Over the weekend I changed how the whip affected objects. When whipping an object it won’t be thrown right away. Instead, it will be dragged with the player until they decide to throw it again. Today I fixed the limit of the physics constraint so that when the player goes close to the object, the object won’t try to get away.
I also quickly updated the dog’s blueprint so that its speed adjusts to the player as they are running. Before its speed was only set when it started and stopped. I also adjusted the UI for the interaction prompt by making it larger and more visible.





I added trails to the final boss’ attacks. Then I bought an Aurora Borealis asset from the marketplace because some of my skies felt lacking.
There was an issue with the whip resetting which always seems to be my problem for all my actions. It wasn’t clear when the player could whip again. I made it so that the whip disappears fast now and when it does the whip resets. That serves as an indication that the player can try to use the whip again.
I’m also currently working on a new attack for the final boss because I wanted to put more interesting things to dodge.



