The dates for the limited playtest are May 2-10! Signup should be open on the Steam page: https://store.steampowered.com/app/3294440/Memoirium/

My goal for this playtest is to get early feedback on how the game feels. I want to see if there are any common issues and suggestions. Besides that, I am open to whatever this playtest will give.
This week, I have been working on the endgame of Memoirium. It is a rather strange feeling putting together the credits and making sure that the game proceeds to NG+. I am not saying the game is at all finished, but it is technically playable from start to end. My next steps will be polishing, optimizing, bug squashing, rewriting, localizing, QA, testing, and testing and testing. These are HUUUGE steps.
I heard somewhere that 90% of a game’s work is done near its completion, and I see that. All I could hope for is that at least one person finds it fun, and I’ll be happy. It’s challenging—impossible, I should say—not to feel anxious about putting my game out into the world. A culmination of years of love and hard work for people to experience for themselves.

I worry about how people will feel about it. Of course, I don’t want to dwell too much on what others think, but I want to make games that I love and that other people will love as well. That’s very different than making a game just for myself. I have always been a people pleaser, and there’s a delicate balance that must be struck when designing a game to be challenging. Oftentimes, it can come down to a player’s experience, so how do I tackle that? I don’t know if I have a good answer to that.
The beginning of the game may be quite overwhelming to players who are new to the genre. This is why testing will give me insight into different types of reactions. Despite my nervousness, I am very excited to see what people think of the current version of Memoirium.