Further into the light

I got distracted a little by my list of further studies and started a lesson on stylized renders using post-process materials, basically a class to teach me how to drastically manipulate the aesthetics of the game. A very useful class, and I know some of the stuff already. Though it’s not my top priority rightContinueContinue reading “Further into the light”

Lightning and thunder

Since I got rain going I thought I would figure out how to add lightning. I went the simple route and added lights outside the windows that would flash, and then thunder sound would play after. It’s pretty straight forward but it’s effective at adding more atmosphere to the boss fight. I got thunder soundsContinueContinue reading “Lightning and thunder”

General Housekeeping

Is it house-keeping or housekeeping? Both seem right. As the title suggests I didn’t do anything groundbreaking today. After I made the video there were a few things I wanted to address. I changed when the character did stop animations for running, because previously the animation for “jog-stop” would play every time the character moved.ContinueContinue reading “General Housekeeping”