I went through the levels and as I expected there weren’t a lot of objects that needed changing. I had been prioritizing optimization for a while now and made sure that there wasn’t anything too crazy. Granted, some objects do have a red/bad level of shader complexity but nothing is white which is extremely bad.ContinueContinue reading “Resolution and Complexity”
Author Archives: goldengratus
Further lighting and optimization
I finished the rest of the course on being an Environment Artist today. I learned more about the reasons behind creating blockouts and how helpful it can be for a team and in general when prototyping a level. So far my blocking hasn’t been that great and I can definitely improve in that aspect. TheContinueContinue reading “Further lighting and optimization”
Environment Artist 101
Today I have gotten through half of the course on Becoming an Environment Artist in Unreal. Most of the topics covered so far I already know, but this is the first course that actually talked about what it meant to do or have a specific job. In the case of this course, it talked aboutContinueContinue reading “Environment Artist 101”
A new landing
Currently, my audio design is quite limited and simple. I am fine with that and I still need to get new music so I can put everything together. The jumping sound is finally in a place where I believe it won’t need any more adjusting. It isn’t too loud or too soft. My biggest issueContinueContinue reading “A new landing”
Sound scape
I continued the work of improving the sound and adding more interesting audio design to the game. There’s so much I can do but to stick to what I have been doing I am going to keep things as simple as needed. If I absolutely feel the need to go the extra mile or twoContinueContinue reading “Sound scape”
Understanding sound and space
Started the first course of my reasonably lengthy list of courses. The sound and space lessons were fairly straightforward but hard to master. I continue to gain more respect for those working in game development and hone their specific skills. I do what I can to understand the surface of each aspect of what goesContinueContinue reading “Understanding sound and space”
Game tester
Being my own game tester isn’t too difficult. I just have to poke and prod everything repeatedly and try my best to break something. So far, I found a few bugs while going around the levels and also testing some settings. The crosshair settings would break after it was saved because I had not actuallyContinueContinue reading “Game tester”
Back to basics
I changed the color of the Buttons so it matches the theme more and is less obnoxious. I went back to the first stage and updated some tutorials. For the fifth stage I had forgotten to add a tutorial for the new power, so I put one there. When the Primelight is full I calledContinueContinue reading “Back to basics”
Finished touch
I added the other story elements for the stage which are the journal details and the voice lines that I recorded and edited on Audacity. The walls still have issues with being able to ramp up the player’s speed but I tried to fix it by adding more pillars/obstacles around the edges. Plugging in theContinueContinue reading “Finished touch”
Rampage
I felt that the boss was lacking one more attack. The new one I added is still similar to the projectile but this one is bigger, lasts longer, moves slower, and has the appearance of a running figure. I thought it would be cool to have another thing that appeared very menacing. I will probablyContinueContinue reading “Rampage”