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Dog update

Before I made one of my favorite things I first added a lot of footsteps all over the house. I'm not gonna say exactly what they are for but I made laid them out for the player to follow. Near some of the graves I put some fireflies that can follow the player if theyContinue reading "Dog update"

Posted bygoldengratusOctober 11, 2021Posted inGame DevelopmentLeave a comment on Dog update

Reflections

Stairs seemed like a good idea at first for the building. But then I found that the materials were one-sided, so they were transparent underneath. Took out the stairs and place the structure on the ground. That was my main theme for the day. Creating something and realizing there was a better and more lazyContinue reading "Reflections"

Posted bygoldengratusOctober 8, 2021Posted inGame DevelopmentLeave a comment on Reflections

Starry

Finished up one section of the level. Probably won't be adding anything to it unless I create a new interesting object. For the next part I tested out a few ways I wanted to fill it up. I eventually went with using the foliage tool to lay down the tombstones and flowers. Using varying colorsContinue reading "Starry"

Posted bygoldengratusOctober 7, 2021Posted inGame DevelopmentLeave a comment on Starry

Ransacked

Copied the buildings I made and decided to go with a number of 10. That seemed to be a good count without being too few or too many. After that I added some of the lights in between the buildings. It was looking too open so I added small barriers around the vicinity to makeContinue reading "Ransacked"

Posted bygoldengratusOctober 6, 2021Posted inGame DevelopmentLeave a comment on Ransacked

Mausoleum

Started and finished adding visual and audio effects to the interactable objects for the level. The new sounds I downloaded had a lot of files that were relevant for the events I was making. It all somehow worked perfectly. I also spruced up the appearance of most of the objects to make them look moreContinue reading "Mausoleum"

Posted bygoldengratusOctober 5, 2021Posted inGame DevelopmentLeave a comment on Mausoleum

New power, what this?

Tweaked the newest power slightly. Instead of simply dealing extra damage, it attaches an object that deals damage to the enemy that is hit. Essentially it doesn't the same thing but I made it look cooler. Using some spear animations I created montages that had effects. I gave the mesh an invisible material while theContinue reading "New power, what this?"

Posted bygoldengratusOctober 4, 2021Posted inGame DevelopmentLeave a comment on New power, what this?

Grave Garden

Started work on the fifth and second to the last stage for the game. Current level title is Grave Garden. It probably won't change from that. I am a sucker for alliteration. Started off by creating the data file for it and then creating a new level copied from the base level. I used theContinue reading "Grave Garden"

Posted bygoldengratusOctober 1, 2021Posted inGame DevelopmentLeave a comment on Grave Garden

September Update

Short post today. Recorded a video showing off all the settings I've done so far. Also posted on some social media platforms and took some screenshots that I can probably use in future posts. While recording I did find that I didn't like the montage the Time Shadow was playing. It was there to communicateContinue reading "September Update"

Posted bygoldengratusSeptember 30, 2021Posted inGame DevelopmentLeave a comment on September Update

Easier than I thought

I have fixed my issue of not being able to package my game with plugins. After looking online I knew the issue was with my game running purely through blueprints. I looked around but couldn't find a concrete answer on how to fix it, at least no easy way. The loading screen plugin has aContinue reading "Easier than I thought"

Posted bygoldengratusSeptember 29, 2021September 29, 2021Posted inUncategorizedLeave a comment on Easier than I thought

Invalid key

The second boss had a weird attack animation I didn't like so I removed it. Then I improved upon his wonky AI. I was experimenting with him so he was very different from the first boss and all the following bosses. I used the same method I did for the newer bosses wherein the bossContinue reading "Invalid key"

Posted bygoldengratusSeptember 28, 2021Posted inGame DevelopmentLeave a comment on Invalid key

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