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Tuning the clock

Started plugging in the different objects and actors I wanted to change per "time shift." It will take some sharp eyes to find all the things that are new within the level. I hope players don't get too annoyed by it. It took awhile for be to be able to change one of the skeletalContinue reading "Tuning the clock"

Posted bygoldengratusSeptember 10, 2021Posted inGame DevelopmentLeave a comment on Tuning the clock

Better Cottage

I quickly looked into why the sun and sky in the second stage weren't always matching up. It is because I wasn't update the sky when I was changing the sun. I added more logic so the sky follows the sun's color and position. It is a bit jumbled but I fixed it eventually. WhileContinue reading "Better Cottage"

Posted bygoldengratusSeptember 9, 2021Posted inGame DevelopmentLeave a comment on Better Cottage

More versatile

The effects of the shield were too obnoxious so I made the visual emitter smaller and the sound softer. The jumping sound had been bothering me for awhile. I realized that the sound file doesn't start with the jump sound itself. I used audacity to cut out the start to it plays the sound immediately.Continue reading "More versatile"

Posted bygoldengratusSeptember 8, 2021Posted inGame DevelopmentLeave a comment on More versatile

A new cycle

Fought the boss a few more times, testing and found a bug where the AI wouldn't attach to the actor. I hope I was able to fix it by setting the AI controller when the boss itself is constructed. My changing of the ring model also affected the ring of the cannon. I had forgottenContinue reading "A new cycle"

Posted bygoldengratusSeptember 7, 2021Posted inGame DevelopmentLeave a comment on A new cycle

New ring

Made a lot of updates over the weekend but didn't take any screenshots of the updates. I improved the model for the captain and the fight more things to watch out for. After that I went through the tedious task of adding the "Time Shadow" attacks to her. Since she has a lot of movesContinue reading "New ring"

Posted bygoldengratusSeptember 6, 2021Posted inGame DevelopmentLeave a comment on New ring

Trails and details

Went through the tedious task of adding more effects to the boss' attacks. Along with making sure she made some footsteps when doing certain actions. The trails aren't exactly where I want them to be so I'll fix that soon by adjusting the position of where the trails start. While testing the fight I foundContinue reading "Trails and details"

Posted bygoldengratusSeptember 3, 2021Posted inGame DevelopmentLeave a comment on Trails and details

The Spear

Got a new animation asset for a spear. It is great and I spent all day making sure that all the animations plugged in properly to the boss. Then I adjusted the spear so it would be properly equipped and stored the variable information I needed for it to go into the right position. IContinue reading "The Spear"

Posted bygoldengratusSeptember 2, 2021Posted inGame Development, LearningLeave a comment on The Spear

Tempest

The start of the boss fight was still lackluster so I added some effects to the point from where the boss drops from. I added a death animation to the boss and made updates to what happens to her tossed weapons. There are other updates in regards to the boss that I made but IContinue reading "Tempest"

Posted bygoldengratusSeptember 1, 2021Posted inGame DevelopmentLeave a comment on Tempest

August Update

On the last day of August my Steam page was approved. With it I finally released the gameplay trailer showing one year of progress. You can find the video here. As for the Steam page you can see it here. It was very exciting to finally see all these up and it was also motivating.Continue reading "August Update"

Posted bygoldengratusAugust 31, 2021Posted inGame DevelopmentLeave a comment on August Update

Small improvements

It has been bothering me for awhile that if you are not locked on the dodge will do a u-turn instead if you try to go in the opposite direction. After a lot of testing I found that in the rotate function for the dash that I made a long time ago there is aContinue reading "Small improvements"

Posted bygoldengratusAugust 30, 2021Posted inGame DevelopmentLeave a comment on Small improvements

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