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Paolo Villanueva's personal site

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Twinkle twinkle

Most of the buildings roofs have a very steep angle so I found a variable in the character movement where I could increase the angle of the walkable surfaces. It worked fine and it became no issue to traverse the small town square I made. The next problem was that the character stood straight up,Continue reading "Twinkle twinkle"

Posted bygoldengratusAugust 12, 2021Posted inGame DevelopmentLeave a comment on Twinkle twinkle

City of lights

I quickly removed the floating text that said "Viable Source" on a save point. I thought it would be more immersive if the player could identify on their own where to save. I included in the tutorial that orange flames that they lit themselves should be able to contain a save point. That should beContinue reading "City of lights"

Posted bygoldengratusAugust 11, 2021Posted inGame DevelopmentLeave a comment on City of lights

From the roofs

While testing the third stage I ran into a glitch where I was stuck in the floor, but I remembered I had already fixed this. I just didn't have the function that solved it plugged in. After plugging it in it worked fine. I made sure that when the boss was defeated the player shouldn'tContinue reading "From the roofs"

Posted bygoldengratusAugust 10, 2021Posted inGame DevelopmentLeave a comment on From the roofs

Upping the difficulty

The mechanics of the lantern modes and powers didn't sit right with me. So instead of simply calling them Power One, Two, etc., I gave them names instead. This way they are more distinct and it is easier to understand that the different modes have their own Light and Dark Power. I am hoping thisContinue reading "Upping the difficulty"

Posted bygoldengratusAugust 9, 2021Posted inGame DevelopmentLeave a comment on Upping the difficulty

Green is nice

There was no internet yesterday but I got some work done, though I wasn't able to update the blog. So this post is for today and yesterday. I improved the look of the dropdown menus. I replaced the arrows so it would not be default. And for the video settings menu I made sure itContinue reading "Green is nice"

Posted bygoldengratusAugust 6, 2021Posted inGame DevelopmentLeave a comment on Green is nice

Steam stuff

I am nearly, almost, just a bit more to finish for the course on creating a steam page. I spent some time reaching out and finding more artists online to do work for me. And I was able to find a guy to make music. I have sent him a sample of the current musicContinue reading "Steam stuff"

Posted bygoldengratusAugust 4, 2021Posted inLearningLeave a comment on Steam stuff

A wider world

I finally created a simple discord channel for the game. The research involved was looking at other discord channels for indie games and took what I thought was important and relevant for my channel. I took a bot that could moderate the server well and I created rooms to help keep it organized. Hopefully allContinue reading "A wider world"

Posted bygoldengratusAugust 3, 2021August 3, 2021Posted inGame Development, LearningLeave a comment on A wider world

Jumping in

Had my girlfriend playtest the game, and caught a few more bugs and issues I wanted to fix. I made sure that the function for progressing the player's power/abilities only works once. It was possible to spam the input so you could go further than you're supposed to. It was very silly of me toContinue reading "Jumping in"

Posted bygoldengratusAugust 2, 2021Posted inGame DevelopmentLeave a comment on Jumping in

July Update

Today isn't the last day of the month but it is a Friday, and I take breaks on weekends. I took a lighter day and recorded a video showcasing some of the abilities in the game. These wouldn't be available when the player fights the first boss but they will be there in new game+Continue reading "July Update"

Posted bygoldengratusJuly 30, 2021July 30, 2021Posted inGame DevelopmentLeave a comment on July Update

Fractured light

Spent what time I had to create the entire mechanic for the broken powers. I first made sure that it checked what power the player had on when they died. I made a macro so they couldn't switch to that power if they tried to. I also created a macro for the power switching, thatContinue reading "Fractured light"

Posted bygoldengratusJuly 29, 2021July 29, 2021Posted inGame DevelopmentLeave a comment on Fractured light

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