I stopped working on the game on Fridays to free up time for other activities but I couldn't help myself. Taking a brief break from the control menu I changed the settings and functionality of the camera. I thought about the placement of the camera over the shoulder and the more I looked at it,Continue reading "Quick Camera Update"
Loops on loops
I was having trouble getting the 1 to show its key image counterpart so I added a literal text to the buttons that only appeared in the editor so I could see what was going on. Apparently while the KeyName of the 1 key is "One," it comes out at "1" when you try toContinue reading "Loops on loops"
Keys, menus, inputs, and more
What an endeavor it is to get into the nitty gritty of coming up with an input system that is easy remappable/changeable. I have a better understanding of why many games stay away from letting someone change the keys so easily. It is because it is rather tricky to change the keys in-game. At leastContinue reading "Keys, menus, inputs, and more"
Haunters gonna haunt
Continued fixing and improving the things I learned from the play test, starting off with the heal today. I figured out awhile back that it should be important that inputs/actions should not be spammable unless you need or want them to be. Spamming an action can cause a lot of bugs especially with unexpected behaviorContinue reading "Haunters gonna haunt"
Plugging more holes
Had my brother do one playtest during the weekend. His insights were very helpful and watching him was very informative. Overall there was lots I need to change, fix, and improve. Starting with the tutorials since it is the introduction of the player to the way of the world I needed it to be moreContinue reading "Plugging more holes"
Inelegant Solutions
For every elegant solution I make, I make a few inelegant solutions when I can't find any smarter solution. I started working on getting the golem to attack. Adding the collisions to the hands and adding the logic for it was a no brainer since I did it before for the player and the otherContinue reading "Inelegant Solutions"
A proper foundation
Each time I go back to a topic I had learned about a few months ago I always find myself a bit lost. This is because that even with the notes there is so much to remember and I had not prepared well enough for the future. Well now I know way better so IContinue reading "A proper foundation"
Learning and re-learning
A silly mistake of mine, I had made the max digits on the dial 9 even when the max number of the cypher was 12 so I quickly fixed that. I then moved on to the puzzle to make sure it was completely solvable. Run into a few bugs but it just took some pokingContinue reading "Learning and re-learning"
A real puzzle!
Tons of additions and improvements today. Felt extra motivated after holy week and my girlfriend was able to play through the whole level and watching her opened my eyes to a few bugs and areas I needed to refine. I began by adding a very simple tutorial ball for the jumping. I had realized IContinue reading "A real puzzle!"
March Updates
The cabin was looking a bit too dark in some rooms so I added lanterns in each area with notable props or things to take notice of. Made the clocks look way more ominous which was unintentional but now good to have. Went back quickly to the intro stage to add the blueprint for theContinue reading "March Updates"