Since I got rain going I thought I would figure out how to add lightning. I went the simple route and added lights outside the windows that would flash, and then thunder sound would play after. It's pretty straight forward but it's effective at adding more atmosphere to the boss fight. I got thunder soundsContinue reading "Lightning and thunder"
The subtleties
Had a major mental block today as I tried to learn about saving and loading games, which is the second time I have tried to learn it, but I can't quite focus on it at least for now. There are tons of videos on it and I haven't absorbed any of them. I need toContinue reading "The subtleties"
Getting the groove
Took a few days break and feeling very refreshed and clear-minded. Started off by improving the attacks of the boss, adding a new move and making sure that it reacted appropriately when doing certain actions. The attack list of the boss is probably my most spaghetti logic. So far I find no problems with theContinue reading "Getting the groove"
Write as Rain
It's a play on words. I didn't actually write anything as rain. I watched two quick courses on animation philosophy and character philosophy from Unreal. I knew most of what they spoke of in the tutorial but it was very insightful as to why they did the things they did and why certain things wereContinue reading "Write as Rain"
Fixing the pasta
So there's a term for Blueprint spaghetti when it comes to the visual scripting of Unreal Engine. It happens when you have so many overlapping nodes or lines it becomes a real mess. I watched a video training from Unreal about going in-depth with Blueprints, making sure to optimize with the priority being performance. IContinue reading "Fixing the pasta"
The dance of the fight
My method so far has always been starting with the small and working my way up. At the moment I'm focusing on picking apart and refining what systems I have and making sure everything works well together. I added better hit reaction for the player. So if the player gets hit from the front, left,Continue reading "The dance of the fight"
General Housekeeping
Is it house-keeping or housekeeping? Both seem right. As the title suggests I didn't do anything groundbreaking today. After I made the video there were a few things I wanted to address. I changed when the character did stop animations for running, because previously the animation for "jog-stop" would play every time the character moved.Continue reading "General Housekeeping"
Where I am
Spent much of the day cleaning house. Updating some effects, learning about screen/camera shake, fixing logic, and updating some of the texts for objects. All this to get ready for the video, and of course the future of this game. I'm just taking it one day at a time. It's very daunting taking this developmentContinue reading "Where I am"
Mucho Updates
Went a little crazy today and added a lot of new additions to the game. I first continued on the shield, making sure that there was a proper shield and that it could actually block damage, so now both the player and the boss can block attacks. I still have to give the boss theContinue reading "Mucho Updates"
The Undying Lantern
The Undying Lantern is the current working title for the game. I don't want to name it Haunt, that would be too misleading. As a central mechanic and major story point for the game is the lantern, it seems appropriate to name the game after it. But I'll keep thinking about it until I reallyContinue reading "The Undying Lantern"