There were many tutorials regarding how to implement a lock-on system. Since so many games have their own way of handling it, there are definitely many ways to do it. I watched a few and found the one that seemed the most straight forward. With it being relatively basic compared to the others I couldContinue reading "A step towards new heights"
A moment of Silence
Twas a packed day of stuff outside the game development so not so much completed today besides cutting up more sounds for footsteps and organizing the sounds. I got more sounds from freesounds, taking stuff that was lengthier and cutting out individual bits so I could mix them up for varied audio. For now IContinue reading "A moment of Silence"
Designing audio
The world of sound design is so wonderful and flexible. I finished the lesson and I have a whole new appreciation for those who work with the audio of video games. Well this whole game development journey has given me a look behind the curtain, a rather basic one so far, but my love forContinue reading "Designing audio"
The incredible world of sound
The lesson I started today was about dynamic audio. Setting up sounds that matches certain events, sequences, animations, and more. I didn't finish the course because I wanna leave the last parts for next week since I had a long day and I already updated a lot in the game based on what I learned.Continue reading "The incredible world of sound"
Sounds and more
The sound design course I took was superb. I learned all about layer different sounds together, a quick overview into what is good and bad practice. I even got a lesson in organizing the variables in my blueprints which was very useful because my player character is full of variables I took the time toContinue reading "Sounds and more"
Marching to music
I got some place holders for the music from an online source that has a ton of cool tracks. Most if not all of them are from some guy called Kevin Macleod. So thank you Mr. Macleod. I started the day going back to Beepbox trying to make my own music that I would like.Continue reading "Marching to music"
More sounds more problems
Well not that many problems, but now that I am adding sounds, it shows how much things actually lacked sound. So I added better jumping sounds, landing, dashing. I added sound to the boss for his footsteps, attack, and firewave too. I tried looking for free music, but couldn't find any that felt right yet.Continue reading "More sounds more problems"
Whip cracks and footsteps
I already knew why games need sound designers. It's an extremely important part of the game, and another complex rabbit hole. At this point I have been going down many rabbit holes to create the foundation of the game, and I know I'm not very deep into many of them. As expected there aren't aContinue reading "Whip cracks and footsteps"
Two days gone, none a day wasted
Power was out most of the day yesterday because of a typhoon. I got up today with a flaming rage to work. Which is apt, because I added flame projectiles today. I dug through the crash logs, it wasn't very deep and I noticed the TargetSystem pop up at least twice. I removed it fromContinue reading "Two days gone, none a day wasted"
Forced Conceptual Break
The morning took a turn when I tried to start the project and I was met with a crash and an error message. Unfortunately I could not get the project to run again, I sent the error message log to Unreal and hopefully they can help me sort it out. It's not a great feelingContinue reading "Forced Conceptual Break"