One of the free assets in Unreal's marketplace this month was this awesome VFX trail effects. I contacted them to teach me how to use it and they were quick to reply saying that due to high demand they'd be releasing a video on how to implement it. Today I spent a lot of timeContinue reading "Trail blazin’"
To swipe or not to swipe
I wonder how many game actually end up using the mixamo animations in their final product. They have so many good and straight forward animations it's quite surprising that they're all free. That would be my segue into talking about adding more actions for my boss. It has at least five distinct attacks now, andContinue reading "To swipe or not to swipe"
Educating the brain
Started the day off with a tutorial from the great Wes Bunn. He has made the best tutorials from Unreal that I have had the pleasure of watching and learning from. Whatever he teaches it sticks to me very well. Luckily I was able to find a tutorial that the did for AI last year.Continue reading "Educating the brain"
In the darkness we die
I've had a few fights with the AI and it has been rather fun fighting a boss that can kill me quite quickly. I love a challenge but I don't want to make the very first boss too difficult especially for newer players. That being said a lot of the difficulty comes from fighting inContinue reading "In the darkness we die"
Hammer Time
Mucho mucho progress today. I was able to finish the tutorial and unfortunately the guy who was making them got a job working for a major game studio, and this was five years ago so I don't think he'll be making any more videos. Anyway from what he gave me there's a lot to workContinue reading "Hammer Time"
Another taste of the fight
Did some quick and sweet updates again on the combat AI. Nearly done with the tutorial and while most of it is meant for a shooting game, like most of the tutorials I've done before it will still be handy in the long run. It has logic that destroys the character that is dead andContinue reading "Another taste of the fight"
A journey into the unknown
As I had feared the AI is a whole lot of layers I couldn't have simply figured out on my own. Thankfully on Unreal's training video there was a useful comment that said their video was shite and gave a link to much better AI tutorial. The video series was from five years ago andContinue reading "A journey into the unknown"
First floor complete
Today I finished up the final three or four rooms of the first floor. After that I did a whole run as the character and checked each room if everything looked nice or if anything was out of place. Only a few rooms didn't look great, but overall I put a lot of thought intoContinue reading "First floor complete"
New props, new me
For quite awhile the name for the project was Meshtest because it was originally just to test the model I was using, then as it grew I figured why not use it for the game itself. I tried to change the name to HAUNT or more game related, but it wasn't that easy. Unreal couldn'tContinue reading "New props, new me"
Preparing for the future
Again I have changed the statue in the hall, this time it is a wolf. This time I think I'll keep this one. It's cool, it's a hunter, you can hop on top of it, and I think it fits the best. I finished two more rooms today, giving them their own personalities. Tomorrow IContinue reading "Preparing for the future"