Tweaks, fixes, and other small things

A fun third person character has signature moves, that have clear actions. Mario can do so many things with only his jump, and there are layers beyond that with how you can manipulate his actions. I want to follow Nintendo's design philosophy when it comes to creating the player character. I removed the ability toContinue reading "Tweaks, fixes, and other small things"

H.A.U.N.T. story and gameplay conceptualization

The title is a bit of a mouthful, but today I spent less time learning and developing and more time thinking about where the gameplay was headed. As I fiddled around with the whip I realized it was not like other melee weapons such as a sword, spear, or axe. It was similar to aContinue reading "H.A.U.N.T. story and gameplay conceptualization"