Oh wow, where to start? I started off this week by announcing my partnership with Outersloth. It’s a dream come true honestly, and is another massive step to finishing the game. Not many of my plans for the game as a whole have changed after receiving their help. I knew from the beginning what IContinue reading “I am posting again?”
Category Archives: Game Development
Paolo’s Personal Site
Has my blogging returned? Yes, I have started developing a new game. It’s been a few months, and I’ve been sticking to making videos on YouTube. Initially, I made this website to chronicle my work on Undying Lantern. A bit wasteful to do nothing with it, so instead, I’m turning it into a personal website.Continue reading “Paolo’s Personal Site”
It’s finally out
My game is out now on Steam! It’s pretty crazy. This is another new beginning. Now I gotta get more sales.
Catching and fixing
It kind of terrifies me when I find an issue with a mechanic especially one that I did a long time ago. I end up wondering what else I may have overlooked. There was a problem with how my blocking and the damage mitigation worked. Basically, it didn’t work at all and I never noticedContinue reading “Catching and fixing”
New Trailer
I did some more polish and added some new stuff as well. The character stops sprinting when they get hurt now. I put button prompts on the powers to remind players of what they are. This will be useful if they decide to rebind the key. Then I spent most of my time creating aContinue reading “New Trailer”
Wave Attacks
I improved the wave attacks which look great moving across the reflective ground. I added a collision box that plays a sound if the player passed through it. That way it gives the illusion that the actor has moving audio. I also packaged the project and tested it on Steam to see if everything wasContinue reading “Wave Attacks”
Northern Lights
There were a lot of things to fix for the whip as expected. Over the weekend I changed how the whip affected objects. When whipping an object it won’t be thrown right away. Instead, it will be dragged with the player until they decide to throw it again. Today I fixed the limit of theContinue reading “Northern Lights”
Whip it into shape
As expected there were a lot of things to improve and fix for the whip. It’s only fitting that the main mechanic I first started with is going to be one of the last things I touch. I made sure that there was only a reaction on physics objects. Since the whip can affect someContinue reading “Whip it into shape”
Time and Change
While clicking through the menus I saw that the custom mouse wasn’t accurate to where the cursor was supposed to be. I found that the edge of the point had to be at the middle of the widget I made for the custom cursor. The name selection menu had been annoying me for a whileContinue reading “Time and Change”
Dodge Distance, Desk Deletion
I removed the desks from the first level because they had a weird shape that could easily mess with the physics of the capsules. I increased the distance of some of the dodges so they felt more useful. I adjusted the modulation of several sounds, especially the ones that play more often so they don’tContinue reading “Dodge Distance, Desk Deletion”