Made a lot of updates over the weekend but didn’t take any screenshots of the updates. I improved the model for the captain and the fight more things to watch out for. After that I went through the tedious task of adding the “Time Shadow” attacks to her. Since she has a lot of movesContinueContinue reading “New ring”
Category Archives: Game Development
Trails and details
Went through the tedious task of adding more effects to the boss’ attacks. Along with making sure she made some footsteps when doing certain actions. The trails aren’t exactly where I want them to be so I’ll fix that soon by adjusting the position of where the trails start. While testing the fight I foundContinueContinue reading “Trails and details”
The Spear
Got a new animation asset for a spear. It is great and I spent all day making sure that all the animations plugged in properly to the boss. Then I adjusted the spear so it would be properly equipped and stored the variable information I needed for it to go into the right position. IContinueContinue reading “The Spear”
Tempest
The start of the boss fight was still lackluster so I added some effects to the point from where the boss drops from. I added a death animation to the boss and made updates to what happens to her tossed weapons. There are other updates in regards to the boss that I made but IContinueContinue reading “Tempest”
August Update
On the last day of August my Steam page was approved. With it I finally released the gameplay trailer showing one year of progress. You can find the video here. As for the Steam page you can see it here. It was very exciting to finally see all these up and it was also motivating.ContinueContinue reading “August Update”
Small improvements
It has been bothering me for awhile that if you are not locked on the dodge will do a u-turn instead if you try to go in the opposite direction. After a lot of testing I found that in the rotate function for the dash that I made a long time ago there is aContinueContinue reading “Small improvements”
Sizes and settings
Finished filling out my information for steam. Now I have to wait a few days to see if they will approve me and then I should be able to finally create a steam page. While waiting I updated the thumbnail to the trailer I have yet to release. Hopefully Steam gets back to me beforeContinueContinue reading “Sizes and settings”
A bunch of different things
Added the official logo to the starting menu. Took more screenshots that were properly sized. I will save them for the steam page. While taking screenshots and recording gifs I found that there was a problem with one of the bosses. The player’s model was being lifted up from it somehow. I fixed it byContinueContinue reading “A bunch of different things”
Arsenal
Started laying out the space for the boss to move. That means putting down the navigational mess so she can know where to walk around. Tested it out and she moved well enough. Bumping barrels caused her to go airborne. I increased her mass and that seemed to fix it, but it may cause otherContinueContinue reading “Arsenal”
The Captain
I was able to finish most of the mechanics around the stage and in the arena earlier than I thought I would. A lot of thinking ahead I did and I am quite proud of myself for making sure that a certain important object was always around because it is required during the boss fight.ContinueContinue reading “The Captain”