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Category Archives: Game Development

Notes and more

I have added a lot of items and objects that will help flesh out the story of the stage and the target the player is assigned to hunt down. There are a lot of objects that I wanted to interact with each other so I had to make sure they could affect each other. ItContinueContinue reading “Notes and more”

Posted bygoldengratusAugust 17, 2021Posted inGame DevelopmentLeave a comment on Notes and more

Raining down

Got music from the composer I commissioned and he kindly sent me the separate tracks of the song. It’s for the boss fights and I absolutely love it. With the different tracks I can mix it in different ways so I can lots of different tracks that are similar yet distinct. I will start doingContinueContinue reading “Raining down”

Posted bygoldengratusAugust 16, 2021Posted inGame DevelopmentLeave a comment on Raining down

Fire from the sky

Added more vegetation on all the buildings. Such small fine details maybe some people won’t even notice! But I like it even if it doesn’t always fit perfectly. After that I added traps all around the stage. It was tedious work but it had to be done to make going around quite annoying for theContinueContinue reading “Fire from the sky”

Posted bygoldengratusAugust 13, 2021Posted inGame DevelopmentLeave a comment on Fire from the sky

Twinkle twinkle

Most of the buildings roofs have a very steep angle so I found a variable in the character movement where I could increase the angle of the walkable surfaces. It worked fine and it became no issue to traverse the small town square I made. The next problem was that the character stood straight up,ContinueContinue reading “Twinkle twinkle”

Posted bygoldengratusAugust 12, 2021Posted inGame DevelopmentLeave a comment on Twinkle twinkle

City of lights

I quickly removed the floating text that said “Viable Source” on a save point. I thought it would be more immersive if the player could identify on their own where to save. I included in the tutorial that orange flames that they lit themselves should be able to contain a save point. That should beContinueContinue reading “City of lights”

Posted bygoldengratusAugust 11, 2021Posted inGame DevelopmentLeave a comment on City of lights

From the roofs

While testing the third stage I ran into a glitch where I was stuck in the floor, but I remembered I had already fixed this. I just didn’t have the function that solved it plugged in. After plugging it in it worked fine. I made sure that when the boss was defeated the player shouldn’tContinueContinue reading “From the roofs”

Posted bygoldengratusAugust 10, 2021Posted inGame DevelopmentLeave a comment on From the roofs

Upping the difficulty

The mechanics of the lantern modes and powers didn’t sit right with me. So instead of simply calling them Power One, Two, etc., I gave them names instead. This way they are more distinct and it is easier to understand that the different modes have their own Light and Dark Power. I am hoping thisContinueContinue reading “Upping the difficulty”

Posted bygoldengratusAugust 9, 2021Posted inGame DevelopmentLeave a comment on Upping the difficulty

Green is nice

There was no internet yesterday but I got some work done, though I wasn’t able to update the blog. So this post is for today and yesterday. I improved the look of the dropdown menus. I replaced the arrows so it would not be default. And for the video settings menu I made sure itContinueContinue reading “Green is nice”

Posted bygoldengratusAugust 6, 2021Posted inGame DevelopmentLeave a comment on Green is nice

A wider world

I finally created a simple discord channel for the game. The research involved was looking at other discord channels for indie games and took what I thought was important and relevant for my channel. I took a bot that could moderate the server well and I created rooms to help keep it organized. Hopefully allContinueContinue reading “A wider world”

Posted bygoldengratusAugust 3, 2021August 3, 2021Posted inGame Development, LearningLeave a comment on A wider world

Jumping in

Had my girlfriend playtest the game, and caught a few more bugs and issues I wanted to fix. I made sure that the function for progressing the player’s power/abilities only works once. It was possible to spam the input so you could go further than you’re supposed to. It was very silly of me toContinueContinue reading “Jumping in”

Posted bygoldengratusAugust 2, 2021Posted inGame DevelopmentLeave a comment on Jumping in

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