Lighting issues

Now that I’ve started replaced all the pieces with real models it’s about time I encounter another big issue. It wouldn’t be a learning experience without real problems to teach me I’m doing something wrong. I still don’t know a ton about how lighting and rendering works in Unreal, but certain objects will have differentContinueContinue reading “Lighting issues”

January Video Update

Went over the player character and fixed, improved, refined, and changed the already existing features. Adjusted the size of the collision box for the sword to more accurately match its size. Changed the values of some animation timing so it blends together better since a lot of it looked very rigid when switching animations. AddedContinueContinue reading “January Video Update”