There’s definitely something fun about hitting the boss with the chair. It’s not too hard to do it and I think I like it that way, even with a controller it is possible. I gave the boss two new attacks and I tried out a blue color for his armor so he doesn’t blend tooContinueContinue reading “Effects, attacks, etc.”
Category Archives: Game Development
A lightbulb idea
Today I didn’t exactly accomplish what I had planned or set out to do, and I think that’s okay. This whole process I have no idea what the actual steps I need to take are, I’m making things up as I go. When I started looking into knocking down a third person character I couldn’tContinueContinue reading “A lightbulb idea”
A new cycle
Another few days off cause of the new year, but I am back at it. A few more months and it will have been a full year since I started this journey of learning how to code and then learning Unreal Engine. I may have given myself an impossible task of finishing this game. IContinueContinue reading “A new cycle”
Stronger Attack
With a more clear agenda it isn’t too hard to figure out what to do, and with systems that are working well it’s fairly simple to add on top of it. I did overlook some issues with the charge logic but I fixed it to made sure it always reset the values to their properContinueContinue reading “Stronger Attack”
Further into the light
I got distracted a little by my list of further studies and started a lesson on stylized renders using post-process materials, basically a class to teach me how to drastically manipulate the aesthetics of the game. A very useful class, and I know some of the stuff already. Though it’s not my top priority rightContinueContinue reading “Further into the light”
Post-Christmas Trees
Still getting over the Christmas lag, so not a lot of updates today. I expect another slow few days especially with the New Year coming. What a year it has been. Not sure what else I can say. I worked on improving the lightning system. Tried different ways to arranging it to make it simplerContinueContinue reading “Post-Christmas Trees”
Lightning and thunder
Since I got rain going I thought I would figure out how to add lightning. I went the simple route and added lights outside the windows that would flash, and then thunder sound would play after. It’s pretty straight forward but it’s effective at adding more atmosphere to the boss fight. I got thunder soundsContinueContinue reading “Lightning and thunder”
The subtleties
Had a major mental block today as I tried to learn about saving and loading games, which is the second time I have tried to learn it, but I can’t quite focus on it at least for now. There are tons of videos on it and I haven’t absorbed any of them. I need toContinueContinue reading “The subtleties”
Getting the groove
Took a few days break and feeling very refreshed and clear-minded. Started off by improving the attacks of the boss, adding a new move and making sure that it reacted appropriately when doing certain actions. The attack list of the boss is probably my most spaghetti logic. So far I find no problems with theContinueContinue reading “Getting the groove”
Write as Rain
It’s a play on words. I didn’t actually write anything as rain. I watched two quick courses on animation philosophy and character philosophy from Unreal. I knew most of what they spoke of in the tutorial but it was very insightful as to why they did the things they did and why certain things wereContinueContinue reading “Write as Rain”