Further into the light

I got distracted a little by my list of further studies and started a lesson on stylized renders using post-process materials, basically a class to teach me how to drastically manipulate the aesthetics of the game. A very useful class, and I know some of the stuff already. Though it’s not my top priority rightContinueContinue reading “Further into the light”

Lightning and thunder

Since I got rain going I thought I would figure out how to add lightning. I went the simple route and added lights outside the windows that would flash, and then thunder sound would play after. It’s pretty straight forward but it’s effective at adding more atmosphere to the boss fight. I got thunder soundsContinueContinue reading “Lightning and thunder”