Kicking and jumpin’

I began by refining more of the animation, the 360 movement when strafing. Lots and lots of new animations, going all the ways from diagonal back to front. I simplified the jumping animation by only using two different ones now, but there’s a run animation if you jump while moving. The animation state machine isContinueContinue reading “Kicking and jumpin’”

A step towards new heights

There were many tutorials regarding how to implement a lock-on system. Since so many games have their own way of handling it, there are definitely many ways to do it. I watched a few and found the one that seemed the most straight forward. With it being relatively basic compared to the others I couldContinueContinue reading “A step towards new heights”

The incredible world of sound

The lesson I started today was about dynamic audio. Setting up sounds that matches certain events, sequences, animations, and more. I didn’t finish the course because I wanna leave the last parts for next week since I had a long day and I already updated a lot in the game based on what I learned.ContinueContinue reading “The incredible world of sound”