More sounds more problems

Well not that many problems, but now that I am adding sounds, it shows how much things actually lacked sound. So I added better jumping sounds, landing, dashing. I added sound to the boss for his footsteps, attack, and firewave too. I tried looking for free music, but couldn’t find any that felt right yet.ContinueContinue reading “More sounds more problems”

Whip cracks and footsteps

I already knew why games need sound designers. It’s an extremely important part of the game, and another complex rabbit hole. At this point I have been going down many rabbit holes to create the foundation of the game, and I know I’m not very deep into many of them. As expected there aren’t aContinueContinue reading “Whip cracks and footsteps”

Two days gone, none a day wasted

Power was out most of the day yesterday because of a typhoon. I got up today with a flaming rage to work. Which is apt, because I added flame projectiles today. I dug through the crash logs, it wasn’t very deep and I noticed the TargetSystem pop up at least twice. I removed it fromContinueContinue reading “Two days gone, none a day wasted”

To swipe or not to swipe

I wonder how many game actually end up using the mixamo animations in their final product. They have so many good and straight forward animations it’s quite surprising that they’re all free. That would be my segue into talking about adding more actions for my boss. It has at least five distinct attacks now, andContinueContinue reading “To swipe or not to swipe”