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Category Archives: Game Development

First floor complete

Today I finished up the final three or four rooms of the first floor. After that I did a whole run as the character and checked each room if everything looked nice or if anything was out of place. Only a few rooms didn’t look great, but overall I put a lot of thought intoContinueContinue reading “First floor complete”

Posted bygoldengratusOctober 29, 2020Posted inGame DevelopmentLeave a comment on First floor complete

New props, new me

For quite awhile the name for the project was Meshtest because it was originally just to test the model I was using, then as it grew I figured why not use it for the game itself. I tried to change the name to HAUNT or more game related, but it wasn’t that easy. Unreal couldn’tContinueContinue reading “New props, new me”

Posted bygoldengratusOctober 28, 2020Posted inGame DevelopmentLeave a comment on New props, new me

Preparing for the future

Again I have changed the statue in the hall, this time it is a wolf. This time I think I’ll keep this one. It’s cool, it’s a hunter, you can hop on top of it, and I think it fits the best. I finished two more rooms today, giving them their own personalities. Tomorrow IContinueContinue reading “Preparing for the future”

Posted bygoldengratusOctober 27, 2020Posted inGame DevelopmentLeave a comment on Preparing for the future

Highlighting and Unpacking

As I had been thinking about all weekend I started out with trying to work on a feature that highlighted points the player could swing or grapple from. Since I recently learned how to highlight objects, this wouldn’t be so different. An issue I had at first was that if you panned the camera fastContinueContinue reading “Highlighting and Unpacking”

Posted bygoldengratusOctober 26, 2020Posted inGame DevelopmentLeave a comment on Highlighting and Unpacking

Starting new rooms

I spent the time that I had finishing up three more rooms. They are dressed up, and have at least one item that can be inspected. My idea is that each room will match the personality of the professor I have in my head. Do they call them professors in special police academies? Well, it’sContinueContinue reading “Starting new rooms”

Posted bygoldengratusOctober 23, 2020Posted inGame DevelopmentLeave a comment on Starting new rooms

Inspection achieved

Today I was able to implement a game mechanic that will be a huge part of the game. It was easy for the most part, and I’m so happy I was able to find the perfect tutorial for it. It follows the camera, it has text, it blurs the background. I was able to addContinueContinue reading “Inspection achieved”

Posted bygoldengratusOctober 22, 2020Posted inGame Development, LearningLeave a comment on Inspection achieved

Set Dressing

Finally got to start and finish this class Unreal had on setting up a scene from scratch. It was focused on building a detective’s office which was perfect considering the subject matter of my game. A lot of the props from the tutorial I decided to use for populating my first room. Hopefully I willContinueContinue reading “Set Dressing”

Posted bygoldengratusOctober 21, 2020Posted inGame Development, LearningLeave a comment on Set Dressing

Fixing the criss-cross

It was a rather busy day today outside of developing the game so I wasn’t able to get much done in terms of anything really. I figured it was a good time to fix my comments on a lot of the functions and make sure wires that didn’t need to cross were cleaned up. SinceContinueContinue reading “Fixing the criss-cross”

Posted bygoldengratusOctober 20, 2020October 20, 2020Posted inGame DevelopmentLeave a comment on Fixing the criss-cross

Windows and things!

I did some work late last night on finishing touches of the interior accents. I continued today on adding window frames. So I had to go back to all the windows I added and replace them. It is a chore but at least it gives me time to listen to a podcast while I doContinueContinue reading “Windows and things!”

Posted bygoldengratusOctober 19, 2020Posted inGame Development, LearningLeave a comment on Windows and things!

Doors!

A small but important update today. I added doors! For now they open automatically when the player is near, and only in one direction which is fine. I might leave it that way so the player knows which rooms they have visited. I’ve also started adding more detail to the main hall. A railing, accentsContinueContinue reading “Doors!”

Posted bygoldengratusOctober 16, 2020Posted inGame DevelopmentLeave a comment on Doors!

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