Did another full playthrough of my game. It is short already and even quicker when you know what you’re doing. I adjusted some objects to make it clearer that they can be interacted with. Some objects didn’t have the proper physical material, so I fixed that. I noticed cause I was walking on something andContinueContinue reading “And another one”
Category Archives: Game Development
Sight and Sound
Going through the game again slowly and methodically. Adjusted collision on a door to make it bigger. Added more UI elements that will remind the player of the inputs for the powers and what they do. I wanted a relatively simple UI with no input images at all, but the powers themselves change with eachContinueContinue reading “Sight and Sound”
Achievements Unlocked
Been doing small work ever since my build was approved by the Steam review. I was able to accomplish most of the things they asked me to fix for my game. I didn’t know there was a default configuration for gamepads that I could set within my game. They recommended I also have the gameContinueContinue reading “Achievements Unlocked”
Marked For Review
Haven’t been doing much in terms of game development. Doing small pieces of work such as checking for bugs and accomplishing short playtesting sessions. I’ve gotten a few more emails for the mailing list, but I will probably need more. Then I put together the latest version of the game and uploaded the build ontoContinueContinue reading “Marked For Review”
A Needed Break
Took a week off from working on the game and played Elden Ring. I would also like to consider it as part of research for game development. The game is extremely fun and I’ve learned a lot. Since souls-likes are my biggest inspiration I was reminded of what I wanted my game to be. I’mContinueContinue reading “A Needed Break”
Market Study
Did some short improvements on the fourth boss. Flipped the material on the shield so the larger part is the reflective material. It looks prettier and shinier. I also added improved sound effects to the boss for the fight. In terms of marketing, I went on steamdb which has a lot of info on allContinueContinue reading “Market Study”
Slow Roll
The journal page wasn’t nice to look at so I moved around the text and image. It should be more pleasing to the eye now. The sounds for some of the items in the game didn’t feel right, so I went through all of them and assigned more appropriate effects. I then started on puttingContinueContinue reading “Slow Roll”
Sorting more things
Started off with more testing as usual. Went through the game with all the abilities unlocked to see what other bugs I could find. I did find one that was quite clear but not game-breaking. The character somehow skipped the death animation when dying, but the player could still continue. Jumping up in high placesContinueContinue reading “Sorting more things”
Hold to throw
Outside the game, I’ve been doing research in preparing for publishing a game with Unreal Engine. I added credits to Unreal in the final credits for the game. Besides that, I will need to submit a form before I officially release the game I added one final achievement because I wanted to give props toContinueContinue reading “Hold to throw”
Gamepad Type
I tested my game today using my controller. I had done it before but it’s important to try it again. My run went smoothly and I searched for a place where I could inform the player of where to change the Gamepad Type. I found that the best place for it was in the firstContinueContinue reading “Gamepad Type”