I started the day going back to an old video about how to add new actions to the character, because the last time I did the tutorial I accidentally deleted a file that made me lose my progress halfway through. This time I was able to follow while adding it to my prototype, hopefully thisContinueContinue reading “Lights, Camera, and other stuff”
Category Archives: Game Development
Haunter prototype
I made a new hat and edited the lantern to look a bit sharper and less wonky. It’s still far from perfect but I think it’s coming out great. This is great progress from the 2D sprites I’m used to working with. That third dimension is really trick. Though after I finished putting it onContinueContinue reading “Haunter prototype”
Lighting up the Lantern
Today I learned all about materials in Unreal. Basically they do their best to imitate real world materials through textures and other fancy settings. It is up to the user to understand and manipulate these materials in the way they want. This will come in handy when I start bringing together the whole look ofContinueContinue reading “Lighting up the Lantern”
Half-cape full
I spent another day on learning Unreal Engine cloth physics. It’s getting better and way more manageable. Also it looks really freaking cool. It’s far from perfect and I’m still refining the look, but the prototype of the first Haunter model is getting closer. I’d like to thank all the random YouTubers who decided toContinueContinue reading “Half-cape full”
Caping around
Tried to get my hands dirty with cloth painting in Unreal engine. It’s as complicated as I imagined it to be. I went into blind and then watched videos after unsuccessful attempts. The cape is still coming out quite wonky but I’m slowly understanding how to make it work. I had not been weighing itContinueContinue reading “Caping around”
From hat to toe
I went back to the donut tutorial and watched all the sculpting videos at 1.75 speed so I could remember all the useful shortcuts and tricks. If you’re interested in learning Blender I highly recommend this series because it goes over all the basics and high level stuff as well and is very easy toContinueContinue reading “From hat to toe”