Lights, Camera, and other stuff

I started the day going back to an old video about how to add new actions to the character, because the last time I did the tutorial I accidentally deleted a file that made me lose my progress halfway through. This time I was able to follow while adding it to my prototype, hopefully thisContinueContinue reading “Lights, Camera, and other stuff”

Lighting up the Lantern

Today I learned all about materials in Unreal. Basically they do their best to imitate real world materials through textures and other fancy settings. It is up to the user to understand and manipulate these materials in the way they want. This will come in handy when I start bringing together the whole look ofContinueContinue reading “Lighting up the Lantern”

Half-cape full

I spent another day on learning Unreal Engine cloth physics. It’s getting better and way more manageable. Also it looks really freaking cool. It’s far from perfect and I’m still refining the look, but the prototype of the first Haunter model is getting closer. I’d like to thank all the random YouTubers who decided toContinueContinue reading “Half-cape full”