I did two birds with one stone by playtesting the game and taking screenshots of what I thought would be appropriate images for the achievements. The engine has a mode where I can remove the filters, so it is just flat coloring. I used that for all the pictures and it turned out quite well.ContinueContinue reading “Pics and things”
Category Archives: Game Development
Achievements Unlocked
I scoured the internet, in other words, the first page of google search, for many hours today. A lot of the searches returned the same pages, but the most powerful part of those tutorials, videos, and forum posts were the comments. I tried the common solutions then I dug deep into the comments to seeContinueContinue reading “Achievements Unlocked”
A wall
Inserted more achievements in the game, but it doesn’t matter at the moment until I find a way to get it working with steam. Spent a few hours trying to find ways to make the achievements work. Nothing has worked so far after testing it in the engine and on Steam itself. I have hitContinueContinue reading “A wall”
The Cloud
I took a quick look and read up on how the Steam API works with the Cloud and Achievements. I learned how to insert achievements into Unreal Engine and also where to put it in the Engine text file so it hopefully updates on the Steam Achievements. The Cloud wasn’t too complicated. I just hadContinueContinue reading “The Cloud”
More shots
I quickly added the final power for the game. It isn’t a crazy one like some of the previous abilities but it is significant and makes a difference in combat at least. I won’t be sharing what exactly the power does. The hammer skill isn’t in a great place so I added the updated collisionContinueContinue reading “More shots”
Some shots
I didn’t have much time today, so it’s almost not worth posting anything. But from what I’ve been repeating to myself since day one, is that as long it isn’t a zero percent day it’s fine. Went through sequencer again and played around with different camera angles. It’s really fun because I feel like aContinueContinue reading “Some shots”
Concealing Light
The title of this post is the title of the new song I had commissioned and received. I absolutely love the song and I spent most of my time today making individual music for each stage using the separate tracks. Like the boss song, I mixed and matched what instruments I thought fit the level.ContinueContinue reading “Concealing Light”
Glitches and cinematics
Went through the stages again and found a few more things that needed fixing. Of course, the main issues were with the third level. I did what I could to alleviate some of the bugs, but it’s mostly to do with collision. The best solution for my purposes was to give players a way toContinueContinue reading “Glitches and cinematics”
Sounds and saves
Used a controller for most of the testing today. It works fine and no changes were required for any gamepad settings. I created a new sound of the final boss’ death and added it to the montage. I adjusted the save lots UI so it looks clearer in the main menu. I also adjusted severalContinueContinue reading “Sounds and saves”
Credits
Added short and simple credits that will show after defeating the final boss of the game. Since I am the only one working on the game there is not much to write about. The credits aren’t final of course. I may put a word of thanks and say other things. I fixed a few moreContinueContinue reading “Credits”