Finished up one section of the level. Probably won’t be adding anything to it unless I create a new interesting object. For the next part I tested out a few ways I wanted to fill it up. I eventually went with using the foliage tool to lay down the tombstones and flowers. Using varying colorsContinueContinue reading “Starry”
Category Archives: Game Development
Ransacked
Copied the buildings I made and decided to go with a number of 10. That seemed to be a good count without being too few or too many. After that I added some of the lights in between the buildings. It was looking too open so I added small barriers around the vicinity to makeContinueContinue reading “Ransacked”
Mausoleum
Started and finished adding visual and audio effects to the interactable objects for the level. The new sounds I downloaded had a lot of files that were relevant for the events I was making. It all somehow worked perfectly. I also spruced up the appearance of most of the objects to make them look moreContinueContinue reading “Mausoleum”
New power, what this?
Tweaked the newest power slightly. Instead of simply dealing extra damage, it attaches an object that deals damage to the enemy that is hit. Essentially it doesn’t the same thing but I made it look cooler. Using some spear animations I created montages that had effects. I gave the mesh an invisible material while theContinueContinue reading “New power, what this?”
Grave Garden
Started work on the fifth and second to the last stage for the game. Current level title is Grave Garden. It probably won’t change from that. I am a sucker for alliteration. Started off by creating the data file for it and then creating a new level copied from the base level. I used theContinueContinue reading “Grave Garden”
September Update
Short post today. Recorded a video showing off all the settings I’ve done so far. Also posted on some social media platforms and took some screenshots that I can probably use in future posts. While recording I did find that I didn’t like the montage the Time Shadow was playing. It was there to communicateContinueContinue reading “September Update”
Invalid key
The second boss had a weird attack animation I didn’t like so I removed it. Then I improved upon his wonky AI. I was experimenting with him so he was very different from the first boss and all the following bosses. I used the same method I did for the newer bosses wherein the bossContinueContinue reading “Invalid key”
Fixing
Had my brother play the demo yesterday. Found there were big issues to address, the most important was that the melee was consistently missing, and another special attack wasn’t hitting as well. I remember having these issues before and I thought had fixed the collisions. Upon checking it again it seems that I was mistaken.ContinueContinue reading “Fixing”
Colored crosshairs
Got a message from steam review about my demo and there was a problem with how I uploaded the build. Apparently I left a variable on that put it on a local server instead of uploading it to steam. Once I made sure it uploaded properly I checked that I could actually download it onContinueContinue reading “Colored crosshairs”
Trying to load
Found a nice plugin that makes a loading screen appear between levels with no trouble. But the trouble for my project has been packaging the game with plugins. It happened with the destructibles and it happened with this as well. It may be caused by the fact that everything I have is run through blueprints.ContinueContinue reading “Trying to load”