While clicking through the menus I saw that the custom mouse wasn’t accurate to where the cursor was supposed to be. I found that the edge of the point had to be at the middle of the widget I made for the custom cursor. The name selection menu had been annoying me for a whileContinueContinue reading “Time and Change”
Category Archives: Learning
Custom Cursor
Watched a quick video on how to add a custom cursor and it was incredibly easy to implement it. I used the same image that appears on buttons for the image for the cursor. It doesn’t change much but it adds to the game refinement as a whole. I then updated the journal entries soContinueContinue reading “Custom Cursor”
Achievements Unlocked
Been doing small work ever since my build was approved by the Steam review. I was able to accomplish most of the things they asked me to fix for my game. I didn’t know there was a default configuration for gamepads that I could set within my game. They recommended I also have the gameContinueContinue reading “Achievements Unlocked”
Market Study
Did some short improvements on the fourth boss. Flipped the material on the shield so the larger part is the reflective material. It looks prettier and shinier. I also added improved sound effects to the boss for the fight. In terms of marketing, I went on steamdb which has a lot of info on allContinueContinue reading “Market Study”
Achievements Unlocked
I scoured the internet, in other words, the first page of google search, for many hours today. A lot of the searches returned the same pages, but the most powerful part of those tutorials, videos, and forum posts were the comments. I tried the common solutions then I dug deep into the comments to seeContinueContinue reading “Achievements Unlocked”
A wall
Inserted more achievements in the game, but it doesn’t matter at the moment until I find a way to get it working with steam. Spent a few hours trying to find ways to make the achievements work. Nothing has worked so far after testing it in the engine and on Steam itself. I have hitContinueContinue reading “A wall”
The Cloud
I took a quick look and read up on how the Steam API works with the Cloud and Achievements. I learned how to insert achievements into Unreal Engine and also where to put it in the Engine text file so it hopefully updates on the Steam Achievements. The Cloud wasn’t too complicated. I just hadContinueContinue reading “The Cloud”
More shots
I quickly added the final power for the game. It isn’t a crazy one like some of the previous abilities but it is significant and makes a difference in combat at least. I won’t be sharing what exactly the power does. The hammer skill isn’t in a great place so I added the updated collisionContinueContinue reading “More shots”
Bloody Finished
This update will be for yesterday and today since my internet was down. I improved the boss’ attacks. Basically added more and made sure that she attacked differently based on distance. I found a way for an actor to rotate while still under root motion. That means that the boss will not fully track theContinueContinue reading “Bloody Finished”
Colorful
Finishing the model didn’t take as long as I thought it would. I didn’t wanna add too much to the point it became distracting. I put enough detail that I liked and thought would be cool for the character. I used lots of colors and imported it into the engine. Then I added the clotheContinueContinue reading “Colorful”