Power was out most of the day yesterday because of a typhoon. I got up today with a flaming rage to work. Which is apt, because I added flame projectiles today. I dug through the crash logs, it wasn’t very deep and I noticed the TargetSystem pop up at least twice. I removed it fromContinueContinue reading “Two days gone, none a day wasted”
Category Archives: Learning
Trail blazin’
One of the free assets in Unreal’s marketplace this month was this awesome VFX trail effects. I contacted them to teach me how to use it and they were quick to reply saying that due to high demand they’d be releasing a video on how to implement it. Today I spent a lot of timeContinueContinue reading “Trail blazin’”
To swipe or not to swipe
I wonder how many game actually end up using the mixamo animations in their final product. They have so many good and straight forward animations it’s quite surprising that they’re all free. That would be my segue into talking about adding more actions for my boss. It has at least five distinct attacks now, andContinueContinue reading “To swipe or not to swipe”
Educating the brain
Started the day off with a tutorial from the great Wes Bunn. He has made the best tutorials from Unreal that I have had the pleasure of watching and learning from. Whatever he teaches it sticks to me very well. Luckily I was able to find a tutorial that the did for AI last year.ContinueContinue reading “Educating the brain”
Hammer Time
Mucho mucho progress today. I was able to finish the tutorial and unfortunately the guy who was making them got a job working for a major game studio, and this was five years ago so I don’t think he’ll be making any more videos. Anyway from what he gave me there’s a lot to workContinueContinue reading “Hammer Time”
Another taste of the fight
Did some quick and sweet updates again on the combat AI. Nearly done with the tutorial and while most of it is meant for a shooting game, like most of the tutorials I’ve done before it will still be handy in the long run. It has logic that destroys the character that is dead andContinueContinue reading “Another taste of the fight”
A journey into the unknown
As I had feared the AI is a whole lot of layers I couldn’t have simply figured out on my own. Thankfully on Unreal’s training video there was a useful comment that said their video was shite and gave a link to much better AI tutorial. The video series was from five years ago andContinueContinue reading “A journey into the unknown”
Inspection achieved
Today I was able to implement a game mechanic that will be a huge part of the game. It was easy for the most part, and I’m so happy I was able to find the perfect tutorial for it. It follows the camera, it has text, it blurs the background. I was able to addContinueContinue reading “Inspection achieved”
Set Dressing
Finally got to start and finish this class Unreal had on setting up a scene from scratch. It was focused on building a detective’s office which was perfect considering the subject matter of my game. A lot of the props from the tutorial I decided to use for populating my first room. Hopefully I willContinueContinue reading “Set Dressing”
Windows and things!
I did some work late last night on finishing touches of the interior accents. I continued today on adding window frames. So I had to go back to all the windows I added and replace them. It is a chore but at least it gives me time to listen to a podcast while I doContinueContinue reading “Windows and things!”